How Pope got into games
Lucas Pope’s earliest games were hobbyist Commodore 64 projects. “This was when I was in high school,” he says, “way after C64 had any legs commercially.” He then took a programming course during college, but soon dropped out to start Ratloop, the developer behind 1999 sleeper hit Gearhead Garage.
Pope eventually moved to California, where he picked up a job at Realtime Associates building a serious game called Re-Mission, which was designed to encourage child cancer patients to accept their chemotherapy. It was only when work on Re-Mission was complete that Pope applied to Naughty Dog.