BOARD­ING PASS

EDGE - - KNOWLEDGE LUCAS POPE -

How Pope got into games

Lu­cas Pope’s ear­li­est games were hob­by­ist Com­modore 64 projects. “This was when I was in high school,” he says, “way af­ter C64 had any legs com­mer­cially.” He then took a pro­gram­ming course dur­ing col­lege, but soon dropped out to start Rat­loop, the de­vel­oper be­hind 1999 sleeper hit Gear­head Garage.

Pope even­tu­ally moved to Cal­i­for­nia, where he picked up a job at Real­time As­so­ciates build­ing a se­ri­ous game called Re-Mission, which was de­signed to en­cour­age child can­cer pa­tients to ac­cept their chemo­ther­apy. It was only when work on Re-Mission was com­plete that Pope ap­plied to Naughty Dog.

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