Dis­rup­tive in­no­va­tion


In­no­va­tion and videogames are in­ex­tri­ca­bly linked. Since their in­cep­tion, games have been bound to cut­ting-edge tech­nol­ogy and ex­per­i­men­tal de­sign – even a com­fort­ingly pre­dictable big-bud­get se­ries such as rep­re­sents an as­ton­ish­ingly fluid tem­plate when com­pared with more rigidly de­fined me­dia. But in­no­va­tive think­ing is al­ways harder to ex­e­cute.

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