Hotline Miami 2 includes a level editor, accessed from the main menu but marked as ‘alpha’ at the time of writing. This allows players to build their own stages from any of the component parts available to the main campaign and, as such, it’s an open-ended solution to the weaknesses of that campaign. Eventually, it’s feasible that Hotline Miami 2 could become a hub for much better Hotline Miami stages than it offers today. Given that Dennaton has already confirmed that there won’t be a Hotline Miami 3, this is a hopeful note to end on. From this point on, Hotline Miami more or less belongs to its community. The value proposition that this sequel represents stands to increase substantially should it take advantage of the tools provided.