SOUL ON A ROLL

EDGE - - PLAY -

As the name sug­gests, the Souls games are clearly an in­spi­ra­tion. It’s most ob­vi­ous in the con­trols, a two-but­ton setup that maps dodge and sprint to the same in­put. Yet its con­trol sys­tem fails to live up to the Souls se­ries. Where those games trig­ger a roll when the but­ton is pressed and a sprint when it is held down, here ei­ther a short or long press will ini­ti­ate a roll be­fore the run. Ex­pect to bounce off stair­cases you’d tried to sprint up on your path back from check­point to boss.

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