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www.bit.ly/cre­ative­pour Designer and illustrator Joshua Ketchen has reimag­ined a hand­ful of clas­sic videogames as they might have ap­peared were they the sub­jects of the kind of tatty sci-fi nov­els that prop up sec­ond­hand book stores’ col­laps­ing shelves. The cov­ers (com­plete with dis­tressed edges) cover quite a span of videogame his­tory, reach­ing from Earth­Bound

and Mega­Man through to BioShock and Pik­min. Ketchen makes ex­cel­lent use of the mus­tard yel­lows and grey­blues as­so­ci­ated with the charis­matic pulp cov­ers of the ‘60s and ‘70s, cre­at­ing images that twist the familiar into new forms. For all the ob­vi­ous body hor­ror and ac­tion po­ten­tial of the other games, how­ever, it’s

Pik­min that ends up be­ing the best fit, com­ing across as some kind of melan­cholic kids’ novel with dis­tinctly darker un­der­tones.

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