Grand Theft Auto V PS4 GTAV’s re-re­lease may have come with a host of im­prove­ments, but its on­line com­po­nent runs off the same wonky rack of servers as be­fore. A planned evening with the long-awaited co-op heists turned into a frus­trat­ing few hours of dropouts and er­ror mes­sages. A few days later, the heists proved to have been worth both the wait and the match­mak­ing headaches, but the world’s best-sell­ing game de­serves a bet­ter net­work back­end than this.

Ryse: Son Of Rome PC With a new graph­ics card to put through its paces and no copy of Crysis 3 to hand, we turn our at­ten­tion to the PC port of Cry­tek’s Xbox One launch game. As was the case at launch, it’s the art di­rec­tion, rather than the res­o­lu­tion or fram­er­ate, that catches the eye. Sadly, as be­fore, no amount of ef­fects can dis­guise a QTE-rid­dled com­bat sys­tem dis­play­ing such a short­age of ideas.

Des­tiny PS4 Our Ti­tan hit level 32 and we walked away. Within a week, we were back, tak­ing our War­lock down the same, well-trod­den path. Be­fore long, she hits the new level cap and it takes us all of a minute to cre­ate a Hunter. We now stand a few more evenings away from be­ing as close to fin­ished with Des­tiny as it is pos­si­ble to be. Some­thing tells us we won’t be able to keep away for long.

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