Game com­men­tary in snack-sized mouth­fuls


De­vel­op­ers talk­ing shop, fea­tur­ing Sa­toru Iwata and Jeff Min­ter

Sa­toru Iwata is cor­rect, as­sum­ing you for­get that GDC 2011 key­note in San Fran­cisco where devel­op­ment “drown­ing” in a sea of mo­bile ti­tles was a theme “Let me ex­plain so that no­body will mis­un­der­stand: I have

never in­tended to dis­miss the en­ter­tain­ment ex­pe­ri­ences that peo­ple are en­joy­ing on smart de­vices.”

Lla­ma­soft’s Jeff Min­ter lets loose at his for­mer em­ployer “Atari, you’ve de­stroyed a on­celoved brand, used my own work against me, and spoiled TxK for a lot of peo­ple.

Now piss off.”

“It was like Mi­crosoft saw the iPhone and said: ‘We should make the PC more like that; peo­ple should have to go through us to have new ideas’. And we thought that sounded like a ter­ri­ble idea.”

Gabe Newell may not be rush­ing to up­grade to Win­dows 10

” Be­yond Good &

Evil was a 30-per­son pro­duc­tion with a unique mood. The more we grew, the more this mood di­min­ished… some­thing was miss­ing.”

Why Yoan Fanise, Valiant

Hearts’ con­tent direc­tor, is strik­ing out on his own

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