Shiny happy peo­ple


Fi­nal Fan­tasy XV be­gan life as Fi­nal Fan­tasy Ver­sus XIII – a game an­nounced for PS3 be­fore the con­sole it­self had even been re­leased. Now, with a new name on a new con­sole, it is the first game to be made us­ing Lu­mi­nous, the in-house en­gine Square Enix un­veiled with the eye-catch­ing Agni’s Phi­los­o­phy demo at E3 2012. While Episode Dus­cae might not match that, it’s still a hand­some game, and Ta­bata seems happy with the en­gine’s ca­pa­bil­i­ties – at least af­ter a lit­tle cus­tomi­sa­tion. “The big­gest ad­van­tage,” he ex­plains, “is the way its work­flow links from pre­ren­dered CG devel­op­ment into real­time CG ren­der­ing. This is an evo­lu­tion from Agni’s Phi­los­o­phy, and pow­ers the cre­ation of the graph­i­cal data be­hind all of FFXV’s sig­na­ture vi­su­als, such as the char­ac­ters.”

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