Full plate


Hunger has been around in some form for a lit­tle more than a year, with a small team ex­per­i­ment­ing within the bounds of a ba­sic pro­to­type in Unity. Devel­op­ment be­gan in earnest last au­tumn, though, and such was the com­plex­ity of the process to ob­tain fund­ing that the team quickly had to so­lid­ify its ideas, pro­duc­ing a 20-page high-con­cept doc­u­ment to sup­port its ap­pli­ca­tion. “It was re­ally use­ful,” Mervik says. “It forced us to keep whit­tling things down, to de­fine what the game was and why it was so spe­cial. You have a feel­ing in your gut about this stuff, but telling peo­ple about it is a dif­fer­ent [mat­ter].”

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