IN THE BEGINNING
Thomas’s round trip from game critic to a game of critique
Before creating games, Jordan Thomas wrote about them, covering RPGs for The Adrenaline Vault in the late ’90s. “I was 19 and still in college when they hired me. And I wrote a preview for them, this hyperboleladen, almost-struggling-to-stand preview of Drakan. Psygnosis, the developer, got in touch and asked me to come on board.” Thomas later went to work in QA for Microsoft until Emil Pagliarulo, a former editor at The Adrenaline Vault who was now working on Thief, got in touch and suggested he join Ion Storm. After two tries and a stint on a Harry Potter tie-in for EA, Thomas got the job.