IN THE BE­GIN­NING

Thomas’s round trip from game critic to a game of cri­tique

EDGE - - KNOWLEDGE -

Be­fore cre­at­ing games, Jor­dan Thomas wrote about them, cov­er­ing RPGs for The Adren­a­line Vault in the late ’90s. “I was 19 and still in col­lege when they hired me. And I wrote a pre­view for them, this hy­per­bole­laden, al­most-strug­gling-to-stand pre­view of Drakan. Psyg­no­sis, the de­vel­oper, got in touch and asked me to come on board.” Thomas later went to work in QA for Mi­crosoft un­til Emil Pagliarulo, a for­mer edi­tor at The Adren­a­line Vault who was now work­ing on Thief, got in touch and sug­gested he join Ion Storm. Af­ter two tries and a stint on a Harry Pot­ter tie-in for EA, Thomas got the job.

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