Nin­tendo’s wish­ing Yoshi’s Woolly World a soft land­ing on Wii U

Good-Feel is un­pick­ing the plat­former stich by stich


Kirby’s Epic Yarn was be­guil­ingly pretty, but its crafty look was all sur­face sheen. Un­der­neath, noth­ing much had changed.

“We’ve al­ways felt that Yoshi de­serves to have a hand­crafted feel to the graph­ics, and we’ve strived to bring this into games like Yoshi’s Is­land and Yoshi’s Story,” Nin­tendo pro­ducer Takashi Tezuka tells us. “With those pre­vi­ous ti­tles, though, it was just that – an aes­thetic – and didn’t re­ally have much in­flu­ence on the game­play it­self.

“We de­cided to use wool in Yoshi’s Woolly World since we felt we’d be able to pro­vide some in­ter­est­ing me­chan­ics and game­play that we weren’t able to do in pre­vi­ous games. But it was also the tough­est chal­lenge we’ve faced!”

Tack­ling the task de­manded some un­usual con­cept art, as you can see on th­ese pages. “Ac­tu­ally mak­ing real items us­ing wool to test our rep­re­sen­ta­tions in the game was ob­vi­ously nec­es­sary, but it took a huge amount of time!” says Good-Feel ex­ec­u­tive pro­ducer Et­sunobu Ebisu. “We made th­ese while we were es­tab­lish­ing which di­rec­tion to go with for the graph­ics, for ex­am­ple.”

Has the painstak­ing process been worth it? We’ll find out when Yoshi’s Woolly World is re­leased for Wii U on June 26.

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