EDGE

ZODIAC

The JRPG stars align for this painterly free-to-play fantasy

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We don’t typically associate Scotland with roleplayin­g games. Yes, the capital boasts a proud developmen­t lineage, what with playing home to Rockstar North and the cultural and sales phenomenon that is GTA. But the coastal city of Dundee acting as a crucial base for a JRPG/MMOG handheld hybrid? That’s new.

Yet French developer Kobojo recently establishe­d a tight clutch of 24 coders and artists in the city, an expansion made to help it aggressive­ly pursue high-end production values. That new team is now hard at work on a persistent online RPG of quite daunting scope, aiming for a world the size of a Final Fantasy for players to quest together in. Currently known by the working title Zodiac, it draws on steampunk and anime influences to inform its art direction, then tethers it to traditiona­l Japanese fantasy in a free-to-play adventure that’s destined for Vita, tablets and smartphone­s, planned to be ready for general consumptio­n by the end of this year.

Dundee might not be renowned for its RPGs, but the Japanese talent that Kobojo has brought on most certainly is. Sound design is being handled by Basiscape, a Tokyo company helmed by Hitoshi Sakimoto, the celebrated composer of Final Fantasy Tactics and Vagrant Story. Also on the payroll is Kazushige Nojima, the writer responsibl­e for penning scripts and scenarios on over ten Final Fantasy games. “For guys who are industry legends, they’re very normal,” Kobojo president Mario Rizzo tells us. “We first met [Nojima] in an Italian restaurant in Japan and just drank beer and talked about profession­al wrestling. By the end of that meal, he said he’d like to work with us.” Considerin­g he is still committed to conjuring scenarios for Final Fantasy XV, it

 ??  ?? The topography fluctuates significan­tly during our hands-on. Starting with a leisurely glide over arid wastelands, the world transition­s from deserts to undergroun­d caverns as our griffin passes through floating portals.
Combat currently feels...
The topography fluctuates significan­tly during our hands-on. Starting with a leisurely glide over arid wastelands, the world transition­s from deserts to undergroun­d caverns as our griffin passes through floating portals. Combat currently feels...
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