Publicly traded publishers have an obligation to deliver the maximum possible profit to shareholders. At one end of the budgetary spectrum, this means spending big on a lavishly produced game aimed at a wide audience. At the other, a free-to-play game designed to reel in, and retain, as large a group as possible. The simulator fits in nowhere on this scale. That’s not stopped big companies from trying, but a style of game where accuracy trumps spectacle is a hard sell. It’s all risk, with little prospect of reward.