SUITABLE FOR CONSUMPTION
Oculus’s CV1 model is far lighter than past development kits, and more comfortable. The headset itself holds two screens, allowing for greater adjustment to suit its wearer’s inter-pupillary distance, and those displays are now seen through Fresnel lenses. Optical quality in HMDs is about more than resolution, with distortions corrected in software, but the screens are offering 2160x1200. And the clip-on headphones are removable so that you can substitute your own. The unit and the new controllers are tracked by an IR system that’s dubbed Constellation, with a custom sensor and IR LEDs hidden behind fabric on the headset. And head tracking is also supported by an inertial measurement unit in the HMD. While not bundled by default with the CV1 headset, nor expected to be ready for its Q1 launch, the Oculus Touch controllers are a radical step forward for naturalism of control in virtual reality environments, similar to Vive’s wands. The Half Moons are cable-free and each unit of the pair sports two buttons, a single analogue stick and a trigger. The controllers can also deliver haptic feedback. Finally, the Home screen floats inside a simulation of a room, and offers a tiled approach to navigating software that evokes Windows.