Keeps are the lifeblood of Mas­sive Chal­ice. The pair you en­sconce in one as re­gent and part­ner can no longer fight, but will es­tab­lish a heroic lin­eage. They’ll pass on their traits, some ex­pe­ri­ence and class – bowwield­ing Hunter, grenade-flasklob­bing Al­chemist, log-ram­ming Caber­jack – to their off­spring. Un­equal pair­ings cre­ate hy­brids, too, re­gents dic­tat­ing whether their kids wield a bow, flask or log, but abil­i­ties remixed to suit the part­ner’s own pri­mary class.

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