END IF

EDGE - - PLAY -

The Magic Cir­cle’s clos­ing act is sure to be an opin­ion split­ter. The game changes pace, its brakes screech­ing and tyres smok­ing, and finds it­self – not for the first time – in a dif­fer­ent genre al­to­gether. Per­haps a sim might be clos­est to the mark. Depend­ing on how closely you’ve en­gaged with the story, what you’ve taken away from it, and whether you’ve put in the hours to un­cover most of The Magic Cir­cle’s se­crets, the end­ing will be ei­ther a crip­pling chore or a thrilling nov­elty. If you’re find­ing it the for­mer, the en­tire sec­tion can be by­passed with three keys, but for the lat­ter camp, Ques­tion de­cides to throw metaphor to the wind and takes the op­por­tu­nity to have The Old Pro de­liver a di­rect and ut­terly lovely mes­sage. If you’re the type, of course.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.