Forza 6’ s AI is built on the latest iteration of Turn 10’s Drivatar technology, and combines data from both Forza 5 and Horizon 2. This has led to some surprising behavioural advances, such as cars late breaking or locking up a single wheel in corners – techniques the team didn’t expect to see its Forza 6 vehicles employing. But Forza 6 will also allow you customise how the grid behaves by switching off aggressive behaviours if you’d rather not deal with the pack’s less sportsman-like qualities. “I’m one of them,” Giese says. “I’ve been at the studio for ten years, and I don’t give a shit – I’m a terrible driver and I’m going to try to win. [But in Forza 6] you can just say ‘ignore’ and it’ll essentially neuter [my Drivatar] so I’m not as aggressive.