A plan for all sea­sons


Our Wat­tam ses­sion is spent in a world with a spring­time theme, but the plan is to have lev­els based on the other three sea­sons, too. The team is also con­sid­er­ing build­ing in a sand­box mode, though it is aware of how much it has left to make be­fore that’s pos­si­ble. “We’ve talked about there be­ing some­thing more open-ended,” Hu­nicke says. “Right now, our goal is to make as many adorable, charm­ing and in­ter­est­ing char­ac­ters and en­vi­ron­ments as pos­si­ble; then maybe we’ll be inspired to cre­ate a sort of ‘peo­ple salad’ level where you can just bring in any­body. It’s hard to say, be­cause now is the time when the game shows us what it needs.”

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