Keeping an eye on the coin-op gaming scene
Skycurser is a more modest proposition than the huge cabs usually featured here. Made by a three-man indie team, the game is a love letter to arcade shooters from the ’90s. Rather than take inspiration from bullet-hell classics, though, its developers have instead looked to the likes of Metal Slug, Splatterhouse, The Terminator and even Doom. Instead of being a game about finessing your way through dense projectile patterns, then, Skycurser is instead about “ripping through hordes of enemies and splattering them”. The devs behind it are calling their twist on the genre “meat hell”, and it riffs on the biological horrors of games such as R-Type and Blood Money.
Matching this aesthetic, the game eschews futuristic tech for weapons such as machine guns, shotguns and even a katana, with which you must cut down wave after wave of animals, machines and infected humans. The game is still in development, but the team now has two stages “floor ready” for arcades, and its cabinet design is close to being finalised. The prototype JAMMA enclosure uses a simple upright design with matching stick and button layouts for two players, and comes in a fetching shade of “sonic plum”. It’s at once fresh and modern looking, while still harking back to the nicotinestained cabs of yore.
The team is currently aiming to get Skycurser into arcades across the US in early 2016.
Game Skycurser Manufacturer Team Skycurser