Is there a tol­er­ance for the Early Ac­cess model on con­soles?

If Mi­crosoft has been sur­pris­ingly adapt­able, what of its play­ers? Might a con­sole au­di­ence take is­sue with an un­fin­ished game? “It’s harder to have a di­rect re­la­tion­ship with an Xbox player than a PC player, be­cause they don’t have a key­board,” Van Lierop says. “We’re talk­ing with Mi­crosoft about ways to stream­line that re­la­tion­ship, to make it eas­ier for peo­ple to pro­vide feed­back di­rectly from within the game.” Oth­er­wise, the re­sponse has been pretty pos­i­tive. Van Lierop be­lieves Mi­crosoft’s cu­ra­tion of Game Preview ti­tles is the right move. “It’s not like they’re pick­ing up the game on Xbox One and it’s a buggy dis­as­ter.”

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