While Nose­wor­thy’s right that we’ll never for­get the day we got our Gjal­larhorn (it was a drop from Valus Ta’aurc in a Weekly Night­fall Strike on Mars, since you’re ask­ing), we point out that there are slightly less pleas­ant

Des­tiny mem­o­ries we’ll also take with us to our deathbed. In the launch game, the most ef­fi­cient way of sourc­ing the plan­e­tary ma­te­ri­als needed to up­grade weapons and gear was by learn­ing farm­ing runs – laps of a small area full of caves and lit­tle rooms where trea­sure chests ran­domly spawned ev­ery few min­utes. With 16 pieces of a sin­gle ma­te­rial needed for a sin­gle up­grade, and just one or two locked away in each chest, farm­ing was a repet­i­tive and un­avoid­able, though ad­mit­tedly re­lax­ing, ac­tiv­ity.

Things have im­proved greatly since. There are fewer up­grade nodes on weapons and gear, for a start; each up­grade re­quires fewer ma­te­ri­als; and those re­sources can be bought or ac­quired by com­plet­ing mis­sions and boun­ties. Still, we will never for­get the Relic Iron farm­ing run on Mars.

“The ma­te­rial re­quire­ments used to be so high that you felt like you had to do that,” Smith ad­mits. “If they had been low enough, or op­tional – for things that weren’t as im­por­tant as main­line power – then that ac­tiv­ity would have been ac­cept­able. We swung the pen­du­lum too hard, right at the player. I know that farm­ing loop, and I en­joyed go­ing round and do­ing it, but as a player I didn’t en­joy how much the game was ask­ing me to do it. To me, it’s a re­ally good metaphor for how the game is evolv­ing year over year.”

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.