Child Of Light proved di­vi­sive on re­lease, but Plourde is prag­matic about the game’s crit­i­cal re­cep­tion. “It wasn’t a hard­core game, and I could have com­mu­ni­cated that ear­lier,” he says. “It’s more My First RPG, but I think peo­ple came to it ex­pect­ing more depth and dif­fi­culty. But I’ve [met] a lot of peo­ple who say, ‘This is my daugh­ter’s favourite game,’ and the lit­tle girls in my fam­ily treat me like a god! I spent a year think­ing about what I would change if I had to redo it. There are a cou­ple of de­tails, but in the end it was the game that it was sup­posed to be.”

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