Mods are purchased in blind packs using, thankfully, in-game currency. Higher-value packs proffer rarer cards, and you can apply up to three mods per race. All fall into one of three categories: crew, dare and boost. Crew cards provide you with specialists’ expertise, improving grip, power and weight. Dare cards, meanwhile, challenge you to complete races under specific conditions – driving line off and in-car view only, for instance – for an XP, credit or manufacturer affinity bonus. Both of these types are reusable, but Boost cards (which either up your earnings or tweak your car in some way) are good for one race. There are some odd additions, however, such as the removal of collision detection for an entire event, which seems a bit unsporting.