Mods are pur­chased in blind packs us­ing, thank­fully, in-game cur­rency. Higher-value packs prof­fer rarer cards, and you can ap­ply up to three mods per race. All fall into one of three cat­e­gories: crew, dare and boost. Crew cards pro­vide you with spe­cial­ists’ ex­per­tise, im­prov­ing grip, power and weight. Dare cards, mean­while, chal­lenge you to com­plete races un­der spe­cific con­di­tions – driv­ing line off and in-car view only, for in­stance – for an XP, credit or man­u­fac­turer affin­ity bonus. Both of these types are re­us­able, but Boost cards (which ei­ther up your earn­ings or tweak your car in some way) are good for one race. There are some odd ad­di­tions, how­ever, such as the re­moval of col­li­sion de­tec­tion for an en­tire event, which seems a bit un­sport­ing.

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