Jack Joyce’s five temporal powers each operate on their own cooldown timer, but together offer a palette of offensive and defensive options. When he’s hunkered down in cover due to Monarch soldiers’ suppressing fire, Joyce can fortify himself with a time shield that halts incoming bullets as they near his protective aura. From there, his dodge ability allows him to briefly slow time before and after travelling a short distance – best used to manoeuvre away from gunfire, get a bead on an enemy, and pull the trigger from your new vantage point. Dodge’s big brother, rush, gives you a longer period in which to dart away from danger to a more advantageous position. Melee takedowns are especially effective while rushing.
Pushing the idea further, ‘time stop’ (as it’s known internally at Remedy) pauses the world and allows you to fire off bullets that then gain extra velocity when time spools forward again. You can see them hanging in the air, static and glowing, as if licking their lips. Finally, ‘time blast’ (another working title) stretches plausibility to its limit, releasing a Force-push-like kinetic wave upon enemies, who are knocked back and slowed in its wake.