TombRaider:Legend presented the most convincing tombs (and Soviet facilities) yet seen in the series, but
TombRaider players have always held an obsession with the mundane: Croft Manor, or Lara’s house. Later entries in which her home went unvisited felt incomplete, despite the fact that nothing of practical significance was ever found there. Crystal Dynamics tapped Lara’s inheritance and constructed a mansion of which any English aristocrat would be proud; the setting for
Legend’s toughest challenges. The gym felt like a workout for Crystal Dynamics’ level designers, free to explore the potential in the new physics system without worrying that anyone had to solve the Newtonian nightmare that resulted. It was a self-contained puzzle game that suggested some merit in upping the difficulty.