Tom­bRaider:Leg­end pre­sented the most con­vinc­ing tombs (and Soviet fa­cil­i­ties) yet seen in the se­ries, but

Tom­bRaider play­ers have al­ways held an ob­ses­sion with the mun­dane: Croft Manor, or Lara’s house. Later en­tries in which her home went un­vis­ited felt in­com­plete, de­spite the fact that noth­ing of prac­ti­cal sig­nif­i­cance was ever found there. Crys­tal Dy­nam­ics tapped Lara’s in­her­i­tance and con­structed a man­sion of which any English aris­to­crat would be proud; the set­ting for

Leg­end’s tough­est chal­lenges. The gym felt like a work­out for Crys­tal Dy­nam­ics’ level de­sign­ers, free to ex­plore the po­ten­tial in the new physics sys­tem with­out wor­ry­ing that any­one had to solve the New­to­nian night­mare that re­sulted. It was a self-con­tained puz­zle game that sug­gested some merit in up­ping the dif­fi­culty.

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