Reagent has applied what it terms ‘digital fabric’ to almost every surface in the game. Encompassing the likes of futuristic advertising hoardings, road signs and screens, these provide a portal through which your hack-savvy foes can communicate with you. Such ‘feed-jackings’ enable the studio to make the game’s narrative follow the player without interrupting their movement or freedom. “We never have to stop you, take you out of the world or add a linearity to the game that we don’t want,” Jones says. Digital fabric is also applied to Agents and vehicles to provide useful information, such as shield level, damage and the direction of incoming fire, and should allow for an unobtrusive UI.