Power play


Wan­der­ing around Hangar 13’s take on ’60s New Or­leans is in­tox­i­cat­ing. Its pave­ments are dense with NPCs laugh­ing, canoodling and tak­ing um­brage at Clay’s in­con­sid­er­ate strut. Soft lights and muf­fled mu­sic spill out onto the streets at night, buskers per­form for cash, and in­tractable po­lice­men eye you sus­pi­ciously. As a vi­sion for how the fi­nal game might look, it’s ter­rific, but it may be un­wise to pin too much hope on the pitch so far in ad­vance of re­lease.

Mafia II was lauded for its pre­sen­ta­tion, and some Hangar 13 staff are alums, but re­cent high-pro­file vis­ual down­grades mean we wouldn’t be sur­prised if light­ing and model de­tail and vari­a­tion take a hit by the time the game launches.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.