Diablo’s creator on poor money management, the dangers of working with licences, and transforming the RPG genre
There’s a mischievous streak to the way David Brevik recounts the key moments of his career, one reflected in the decisions he’s made along the way. This is the man who reinvigorated the RPG genre with Diablo by opting to skip straight to clicking skeletons to death. He also stalled Blizzard for month (prior to joining it) for a fix that took him less than a day to code. While his uneasy relationship with budgets and deadlines has nearly scuppered him on multiple occasions, he delivers each tale with the kind of confident levity that comes from proving himself over and over again. And yet one of gaming’s most influential designers only stopped coasting because he got to port an obscure arcade game.
“JEFF WAS LIKE, ‘I DON’T KNOW, THIS GAME IS TOO GOOFY, TOO WEIRD.’ SO WE TURNED DOWN MORTAL KOMBAT”
ABOVE CENTRE Justice LeagueTaskForce was ultimately responsible for the formation of Blizzard.
ABOVE Diablo was a shot in the arm for the then-ailing RPG genre, thanks to its action-focused gameplay