AR­CADE WATCH

Keep­ing an eye on the coin-op gam­ing scene

EDGE - - KNOWLEDGE TALK/ARCADE -

Game Poin­tBlankX Man­u­fac­turer Bandai Namco

Bandai Namco is work­ing on the first ar­cade ver­sion of Point Blank for 15 years. Cur­rently ti­tled Point

Blank X, the game is the se­ries’ fourth in­stal­ment proper (though DS and iOS ver­sions have been re­leased since 2000’s Point Blank

3). The pro­to­type cab is cur­rently be­ing tested, and still sub­ject to last-minute changes, but Bandai Namco has con­firmed that the twoplayer cabi­net will be ticket re­demp­tion com­pat­i­ble.

The cabi­net it­self is a rel­a­tively mod­est propo­si­tion, sport­ing an un­usu­ally small 32-inch screen and two no-frills plas­tic guns in pink and blue. A shock of at­ten­tion­grab­bing neon on each side of the screen and a brightly lit re­cess for the guns en­sures Point Blank X isn’t an ar­cade wallflower, though. And, as you would ex­pect, that mon­i­tor is HD, so Point Blank’s barmy, colour-rich art­work should leap from the screen.

Struc­turally, the game dif­fers lit­tle from ear­lier en­tries, of­fer­ing up 40 themed mi­crostages, which test play­ers’ met­tle for 20 to 30 sec­onds, and three dif­fer­ent dif­fi­culty set­tings. As well as th­ese, there’s also a Kid mode that ex­ag­ger­ates tar­gets’ size – pre­sum­ably for any chil­dren out­side of the US and there­fore yet to get their eyes in. The orig­i­nal’s three lives have been raised to five, too. With two shoot­ers on point, the game switches to a ver­sus setup as each tries to prove them­selves the greater marks­man. There’s no re­lease date yet, but the game ap­pears to be lo­ca­tion test ready.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.