The development team has chosen not to include a levelling system. Instead, as in Street Fighter, the player gains experience and improves in kind, rather than the avatar. But there’s a points-based system involved. Your efforts are rewarded with a currency that can be used to customise your character. Capcom claims it has been careful with weapons balancing too, ensuring that each gun’s strengths are countered by weaknesses. Every player takes a pistol, grenade and melee weapon (known as the ‘Zombie Brainer’), but the final weapon in the loadout can drastically change the play style. There’s no overpowered option, nor will any one particular weapon be well suited to the majority of situations.