Level peg­ging


The de­vel­op­ment team has cho­sen not to in­clude a lev­el­ling sys­tem. In­stead, as in Street Fighter, the player gains ex­pe­ri­ence and im­proves in kind, rather than the avatar. But there’s a points-based sys­tem in­volved. Your ef­forts are re­warded with a cur­rency that can be used to cus­tomise your char­ac­ter. Capcom claims it has been care­ful with weapons bal­anc­ing too, en­sur­ing that each gun’s strengths are coun­tered by weak­nesses. Ev­ery player takes a pis­tol, gre­nade and melee weapon (known as the ‘Zombie Brainer’), but the fi­nal weapon in the load­out can dras­ti­cally change the play style. There’s no over­pow­ered op­tion, nor will any one par­tic­u­lar weapon be well suited to the ma­jor­ity of sit­u­a­tions.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.