When you talk about de­struc­tion, count us in


In pre­sent­ing the tale of Rico Ro­driguez and his lynch­pin role in a revo­lu­tion against the dic­ta­tor Gen­eral Di Ravello, Just Cause 3 is all about hand­ing power to the peo­ple, so it’s ap­pro­pri­ate that the game has been de­signed with its play­ers’ de­sires placed front and cen­tre. That is the sen­si­ble way to make a se­quel, but not ev­ery stu­dio has as much feed­back to work with as Avalanche, which saw Just Cause 2 bent into all sorts of shapes by a fren­zied mod­ding com­mu­nity, and player-made videos up­loaded by the truck­load. It was easy to see what ev­ery­one wanted: an even more ex­pan­sive en­vi­ron­ment, even more toys to play with, and even more ways to un­leash hell. Then the stu­dio just had to go and make it.

The re­sult is a game that bun­dles up the best bits of the pre­vi­ous ti­tle, straps ex­plo­sives to the pack­age, lights the whole thing on fire, and then cat­a­pults it into the sun. We spent two days play­ing Just Cause 3 for this is­sue’s cover story, and re­turned only want­ing more, which is how th­ese things should al­ways con­clude. Our re­port be­gins on p58.

Where Just Cause 3 won’t de­liver on the de­mands of its au­di­ence – at least not at launch – is in mul­ti­player. For that, we look to Worlds Adrift (p78), the on­line sand­box ad­ven­ture in con­struc­tion at Bossa Stu­dios. It’s a game that sees the com­pany shak­ing out its wings and tak­ing flight, fol­low­ing up its physics ex­per­i­ments in Sur­geon Sim­u­la­tor and I Am Bread with some­thing equally ki­netic but on a dif­fer­ent plane when it comes to am­bi­tion, ex­ploit­ing some re­fresh­ingly for­ward-look­ing tech­nol­ogy.

We’ll be fo­cused on the fu­ture at Hype, a new Edge con­fer­ence tak­ing place in Lon­don on Jan­uary 14, fea­tur­ing guests such as David Braben, Steven Poole and Si­mon Parkin, along with games in­clud­ing Dark Souls III and Crack­down 3. There are more de­tails else­where in this is­sue, but in the mean­time we’re fol­low­ing Avalanche’s lead by invit­ing your ques­tions for our key­note in­ter­view with Phil Har­ri­son. Send your fu­ture-fix­ated top­ics of dis­cus­sion to edge@fu­turenet.com, us­ing the sub­ject line ‘PHQT’.

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