The reboot’s online multiplayer component fails to return here – presumably because few ever played it. Taking its place is Expeditions, a score-attack mode that lets you speedrun story chapters or devise your own multi-objective challenges for others. Modifiers come in the form of cards bought with a currency you earn by playing the game – there’s no realmoney option, at least in our review build – and will either increase or reduce your final score depending on whether they’re a help or a hindrance. It’s an OK diversion, but without the narrative urgency of the campaign it’s a shade lacking, while comedy modifiers (big heads, enemies on fire) do little to hold the attention. Still, it’s far preferable to another barren me-too deathmatch mode.