Tell­tale’s games of­ten sab­o­tage them­selves by putting more em­pha­sis on choice than they re­ally of­fer. Re­play and it quickly be­comes ob­vi­ous that most branches are il­lu­sion­ary, loop­ing back to the same re­sult with lit­tle but a line change. Tales’ choice me­chan­ics aren’t re­ally about that, though, but rather feel­ing re­spon­sive dur­ing the one playthrough that Tell­tale ex­pects – to of­fer mal­leabil­ity in­stead of fixed pathing. At that, it’s ef­fec­tive, es­pe­cially in mo­ments where your de­ci­sions de­ter­mine your al­lies for the fi­nal push, as are some of the smaller de­tails, such as tak­ing the time to find money to buy fancier gear. It’s all cos­metic, but it’s still a dopamine drip of re­ward that helps jus­tify play­ing the series rather than sim­ply watch­ing it all on YouTube.

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