The burly Saejima broke out of prison last time out, but gives himself up early on in Yakuza 5 to clear his rap sheet – and his conscience – before a planned rise up the Tojo Clan hierarchy. He’s given reason to break out before long, but his escape across the snowy Hokkaido mountains goes awry, and he soon finds himself living among a village of hunters. Suddenly Yakuza 5 becomes a stealth shooter. Saejima stalks his prey, setting traps and popping off headshots, before selling meat and hides on his return to town. The critical path leads you elsewhere after a few hours, but you can stay up here for weeks if you want, levelling up and learning new skills. We’d advise getting out of Hokkaido quickly, though, as Sawamura’s pop-star quest is right around the corner.