Fields of Dreams
The foundation for Dreams’ sculpting technology was laid four years ago, when programmer Anton Kirczenow began experimenting with Move controllers and distance fields in DirectX11. Media Molecule created a small list of constructs such as cuboids, cylinders, pyramids, ellipsoids, doughnuts and more, and then supported addition, subtraction, colouring and soft blending operations. The team was able to begin building, its objects defined not by polygon limits but by the edits required. The method favoured improvisation over planning, and artists began adding and subtracting primitives on the fly, leading to the creation of objects with characteristic “crinkly” surfaces.