While work­ing at Racjin in Osaka, Hashimoto had the chance to work along­side one of his child­hood he­roes, Hironobu Sak­aguchi, on the Fi­nal

Fan­tasy cre­ator’s hand­held RPG, ASH. “I was a bat­tle plan­ner and I was given a lot of free­dom to do what I wanted to do for that game,” he ex­plains. “But at the time, I wasn’t se­nior enough to have direct con­tact with Sak­aguchi.” Hashimoto re­signed him­self to the fact he would only be work­ing re­motely with his hero. “Then, one day, he came into the of­fice,” Hashimoto says. “I was awed. It was a dif­fer­ent kind of emo­tion to ex­cite­ment; it was more a sense of tremen­dous hon­our that I had the chance to have a hand in his next ti­tle. That was really the first time I felt like I was work­ing in the games in­dus­try. It was mo­men­tous.”

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