The staff at Bossa are still getting to grips with what it means for every object to be physically present in the world. Although an entity’s properties are hard coded, its interactions with other objects based on those properties are just conjecture until you test them – it turns out the grapple is good for more than heavy lifting. “What we discovered was that I can catch cannonballs!” Williams tells us. “They’re going to drag me with them, [but then] I’ve essentially created a way of launching players at enemy ships.” The particularly skilful can snatch crossbow bolts from the air and swing their prize like a makeshift flail. If it impacts a player with sufficient force, they’ll take damage.