Prover watch?


In the cases of both Hearth­stone and He­roes Of The Storm, Bliz­zard was ini­tially cagey about their po­ten­tial for for­mal com­pet­i­tive play. Nonethe­less, each ti­tle re­cently held its first world cham­pi­onships af­ter sea­sons of in­ter­na­tional events. This time around, Bliz­zard seems more con­fi­dent that Over­watch may have a fu­ture as an eS­port. “We’re ded­i­cated to pro­vid­ing the sup­port nec­es­sary to foster the scene,” says di­rec­tor of de­sign Jeff Good­man. That means spec­ta­tor modes, pri­mar­ily, and im­prove­ments to the ‘play of the game’ de­tec­tion al­go­rithm to be bet­ter at call­ing out dif­fer­ent types of suc­cess. Bliz­zard also expects the com­mu­nity to shape Over­watch’s broader struc­ture, tack­ling is­sues such as whether it should em­brace TF2- style char­ac­ter switch­ing or a MOBAstyle draft­ing process.

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