LET’S NOT PLAY
While PSX 2015 was built first and foremost for a consumer audience, Sony did hew a little closer to tradeshow conventions at times – though it made sure it did so in a relaxed, friendly way. Panel discussions – on VR, narrative, the future of fighting games and so on – were held in the vast keynote arena, open to all and livestreamed via Twitch. In the secondfloor foyer were more discussions and game demos, watched by knackered showgoers slouching in beanbags. Elsewhere, you could have your photo taken with a Nathan Drake lookalike or a Dark Souls III statue, or pet the cat-mouse companion from The Last Guardian on a two-storey-high touchscreen, which attracted the sort of queue you see at the bar when the Moscone is hosting GDC.