While PSX 2015 was built first and fore­most for a con­sumer au­di­ence, Sony did hew a lit­tle closer to tradeshow con­ven­tions at times – though it made sure it did so in a re­laxed, friendly way. Panel dis­cus­sions – on VR, nar­ra­tive, the fu­ture of fight­ing games and so on – were held in the vast key­note arena, open to all and livestreamed via Twitch. In the sec­ond­floor foyer were more dis­cus­sions and game demos, watched by knack­ered show­go­ers slouch­ing in bean­bags. Else­where, you could have your photo taken with a Nathan Drake looka­like or a Dark Souls III statue, or pet the cat-mouse com­pan­ion from The Last Guardian on a two-storey-high touch­screen, which at­tracted the sort of queue you see at the bar when the Moscone is host­ing GDC.

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