EDGE - - THE MAKING OF... - Jake Kaz­dal 17-Bit founder and CEO

Were you wor­ried that the tech pow­er­ing Galak-Z could be over­looked?

There was this mis­con­cep­tion early on with peo­ple say­ing, ’How come we can’t get this on Vita? What are you talk­ing about? It’s just a 2D shooter.’ Yes, it’s 2D in that the cam­era is locked and it looks like it’s on a 2D plane, but all those as­ter­oids are bump­ing around in their own spa­ces, and block­ing enemy spa­ces, and the en­e­mies are con­stantly pad­ding around th­ese mov­ing ob­jects. And they’ve got vi­sion cones, be­hav­iour pat­terns and self-preser­va­tion ca­pa­bil­i­ties. Ev­ery bul­let has a speed, ev­ery ob­ject has a mass… There’s a ton of tech go­ing on in ev­ery frame all of the time.

You worked with Ja­panese il­lus­tra­tor Kat­suya Ter­ada. How did that come about?

That guy’s my hero. I was at a party and I was talk­ing to this girl. I told her I worked in videogames and that I was in Tokyo for a couple of years. She said, “Maybe you know my fi­ancé, Kat­suya Ter­ada.” I was like, “What! Yeah, I know him! I’ve got ev­ery book and poster – I’m a huge fan.” And she said, “He’s com­ing to town next week, if you want to go to din­ner.” So I did, and we’ve been friends ever since.

What did he work on?

I asked him to do some char­ac­ter de­signs, and he was to­tally into it. He de­signed a guy who was orig­i­nally go­ing to be one of the Im­pe­ri­als. I said, “I don’t know what that is, and I don’t know if it’s go­ing to work with the Im­pe­rial form lan­guage we’ve de­signed, but it’s one of the coolest things I’ve ever seen and it’s go­ing into the game.” So he turned it into the boss for the third sea­son. He’s the most tal­ented artist I’ve ever seen. Watch­ing him draw is sur­real.

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