Were you worried that the tech powering Galak-Z could be overlooked?
There was this misconception early on with people saying, ’How come we can’t get this on Vita? What are you talking about? It’s just a 2D shooter.’ Yes, it’s 2D in that the camera is locked and it looks like it’s on a 2D plane, but all those asteroids are bumping around in their own spaces, and blocking enemy spaces, and the enemies are constantly padding around these moving objects. And they’ve got vision cones, behaviour patterns and self-preservation capabilities. Every bullet has a speed, every object has a mass… There’s a ton of tech going on in every frame all of the time.
You worked with Japanese illustrator Katsuya Terada. How did that come about?
That guy’s my hero. I was at a party and I was talking to this girl. I told her I worked in videogames and that I was in Tokyo for a couple of years. She said, “Maybe you know my fiancé, Katsuya Terada.” I was like, “What! Yeah, I know him! I’ve got every book and poster – I’m a huge fan.” And she said, “He’s coming to town next week, if you want to go to dinner.” So I did, and we’ve been friends ever since.
What did he work on?
I asked him to do some character designs, and he was totally into it. He designed a guy who was originally going to be one of the Imperials. I said, “I don’t know what that is, and I don’t know if it’s going to work with the Imperial form language we’ve designed, but it’s one of the coolest things I’ve ever seen and it’s going into the game.” So he turned it into the boss for the third season. He’s the most talented artist I’ve ever seen. Watching him draw is surreal.