Rain­bow Six Siege’s maps are com­plex spa­ces that suc­cess­fully bal­ance the needs of the at­tack­ing and de­fend­ing teams by pro­vid­ing a healthy mix­ture of dan­ger­ous choke points and dif­fi­cult-to-de­fend ar­eas. Most are split across three floors, and in­clude an em­bassy, a fes­tively dec­o­rated ho­tel (which some­how man­ages to evoke both Die Hard and The Shin­ing), and a pres­i­den­tial plane. They’re in­fused with plenty of per­son­al­ity, and most are rel­a­tively easy to mem­o­rise quickly, but the look of the game is un­der­mined by its blend of at­trac­tive light­ing and un­der­whelm­ing tex­tures. Build­ings are sim­plis­tic in de­sign, too – the cost, surely, of con­struct­ing lev­els from mod­u­lar, de­struc­tible pieces.

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