Image & Form strips back plenty of genre baggage. As a turn begins you can instantly parse your shooting and movement limits, highlighted in orange and blue respectively. Once you’ve planted your feet you can draw your gun if you haven’t strayed beyond the orange zone, or use an ability. Some of these are permanent perks, unlocked upon levelling up, while others are conveyed by equipped gear. The third gear slot is for hats, which you collect by shooting them off enemies’ heads.