Im­age & Form strips back plenty of genre bag­gage. As a turn be­gins you can in­stantly parse your shoot­ing and move­ment lim­its, high­lighted in or­ange and blue re­spec­tively. Once you’ve planted your feet you can draw your gun if you haven’t strayed be­yond the or­ange zone, or use an abil­ity. Some of th­ese are per­ma­nent perks, un­locked upon lev­el­ling up, while oth­ers are con­veyed by equipped gear. The third gear slot is for hats, which you col­lect by shoot­ing them off en­e­mies’ heads.

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