With its twin currencies and steady flow of post-launch content, SFV is being built as a service as much as a game, but Capcom isn’t changing its approach to balance updates. Ono has spoken in the past about his belief that balance changes shouldn’t be rushed – that communities should be given time to learn how to overcome things they consider to be overpowered – and that will continue when SFV launches.
“If something glitchy comes out on the first day and we need to hotfix it then, yes, we’ll act immediately,” says associate producer and battle system designer Peter Rosas. “But it’s very important for the community to be given time – if you’re just constantly changing things, the community can’t keep up. You’re changing how the characters play, match-ups, everything. When SFIV came out, everyone said Zangief was the best in the game. Over time they were like, ‘No… it’s Sagat.’ We don’t anticipate making changes more than yearly, [after] every Capcom Cup. We want it to be like a season; unless something is blatantly broken or glitchy, we’re just going to watch and see what happens.”