De­vel­oper/pub­lisher Nin­tendo (EAD Group No 2) For­mat Wii U


You have to ad­mire the au­dac­ity of a game that gives you a bucket for a weapon. The Slosher lets you hurl coloured ink up and over walls, giv­ing you a quick route to what could be a strate­gi­cally use­ful van­tage point while po­ten­tially dous­ing en­e­mies ly­ing in wait on the other side. This sin­gle in­ter­ac­tion says ev­ery­thing about Spla­toon. It wants to let you make a mess and swim up walls, to give you tremen­dous free­dom of move­ment, and to main­tain a mor­eish sense of mo­men­tum that en­cour­ages you to jump into an­other three­minute bat­tle as soon as the last one’s over. And, cru­cially, it wants to be ac­ces­si­ble to ev­ery­one. With the Slosher, your aim doesn’t have to be per­fect – es­pe­cially when the ob­jec­tive is to ink more ter­ri­tory than the other team. In that light, Spla­toon’s idio­syn­cra­sies – the sched­ule that lim­its the avail­able maps and modes, the sim­plis­tic match­mak­ing – make sense. That im­me­di­acy, and the savvy drip-feed of new maps and gear, is why, at a time when many on­line games have long been left be­hind, Spla­toon is still be­ing talked about, played and adored.

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