Developer/publisher Nintendo (EAD Group No 2) Format Wii U
You have to admire the audacity of a game that gives you a bucket for a weapon. The Slosher lets you hurl coloured ink up and over walls, giving you a quick route to what could be a strategically useful vantage point while potentially dousing enemies lying in wait on the other side. This single interaction says everything about Splatoon. It wants to let you make a mess and swim up walls, to give you tremendous freedom of movement, and to maintain a moreish sense of momentum that encourages you to jump into another threeminute battle as soon as the last one’s over. And, crucially, it wants to be accessible to everyone. With the Slosher, your aim doesn’t have to be perfect – especially when the objective is to ink more territory than the other team. In that light, Splatoon’s idiosyncrasies – the schedule that limits the available maps and modes, the simplistic matchmaking – make sense. That immediacy, and the savvy drip-feed of new maps and gear, is why, at a time when many online games have long been left behind, Splatoon is still being talked about, played and adored.