De­vel­oper Ko­jima Pro­duc­tions Pub­lisher Kon­ami For­mat 360, PC, PS3, PS4, Xbox One


It’s dif­fi­cult to tell what Kon­ami will do with post-Ko­jima Metal Gear. As open-ended and player-driven as the de­signer’s fi­nal game in the se­ries is, it nonethe­less bears its cre­ator’s in­deli­ble hall­mark. There are plenty of stu­dios ca­pa­ble of making open-world mil­i­tary ac­tion games, but none that would be able to eas­ily im­i­tate Metal Gear’s par­tic­u­lar style and strange­ness. This is a game of strate­gic depth and re­al­is­tic violence that also in­cludes a knife-wield­ing dog and a skull-faced vil­lain called Skull Face. It’s part of a se­ries of per­sonal and philo­soph­i­cal re­sponses to the threat of nu­clear pro­lif­er­a­tion, and also a game in which you kid­nap men to work on your oil-rig base by strap­ping them to a magic bal­loon. MGSV is un­afraid to be fun and silly as well as se­ri­ous and por­ten­tous. The player’s cre­ativ­ity and ini­tia­tive is al­ways treated with re­spect, and that dis­tinc­tive tone is a prod­uct of the de­ci­sion to en­cour­age you to both think and play. MGSV is spec­tac­u­larly clever even as it is deeply dumb, and that’s why it will al­ways be so beloved by its fans, and us with them.

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