T H E WO R L D S TA G E

EDGE - - THE BEAUTIFUL GAME -

While pre­vi­ous Street Fight­ers have been built al­most ex­clu­sively in Ja­pan, Ono and Cap­com have taken a more global ap­proach in the de­vel­op­ment of

Street Fighter V. “What we’re pro­vid­ing is a tool – if you equate it to foot­ball then we’re pro­vid­ing the pitch, the kit, the goals and a ball,” Ono says. “But the en­ter­tain­ment is hap­pen­ing on the pitch, pro­vided by the play­ers. We’re es­sen­tially making the rule­book – and if Ja­pan is making the rule­book, it might not be ap­pro­pri­ate for play­ers in other parts of the world.” To that end, Cap­com has hired com­mu­nity man­agers in each ma­jor ter­ri­tory to col­late player feed­back. The fi­nal de­ci­sions are made by Cap­com USA.

The global ap­proach has fed into char­ac­ter de­sign, too, with Ono cred­it­ing Cap­com Europe for the cre­ation of Rashid, an Ara­bian fighter de­signed in recog­ni­tion of the size of the Street Fighter scene in the Mid­dle East. “There’s one huge down­side to work­ing with all th­ese peo­ple across time­zones – it takes a ton of time! But it’s es­sen­tial to making an ap­pro­pri­ate rule­book that will be ac­cepted by play­ers all over the world.”

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