Perhaps the biggest change in Capcom’s approach with Street Fighter
V is the fact that the game that launches in February will be the only one you’ll ever need to buy; there will be no Super or Ultra-style revisions. Post-release characters and cosmetics can be bought using one of two ways: Fight Money, named in reference to an anguished Balrog cry when he loses in
SFIV, is earned through play, while Zenny, a currency name Capcom has been using since the 1980s, is the real-money alternative. Capcom insists that everything will become available by simply playing the game.
“We want a system that helps create player engagement,” says senior product manager Matt Dahlgren. “Before, we would drop all the content at once, and there was nothing there to keep you going unless you were a hardcore, competitive player.” Daily challenges – perform a certain number of Hadokens, for instance – will award a chunk of Fight Money. So will levelling up characters – a move designed to encourage players to move around the cast and which should help to avoid a repeat of the early days of what was briefly known as Ken Fighter
IV. “It’s a learning process for us,” Dahlgren says. “We’re still refining our systems. But it’s going to be more player-friendly. They’ll learn more characters, which is just more fun.”