CUT ABOVE

EDGE - - FROM HELL -

The chain­saw makes a tri­umphant re­turn but, along with the BFG, is counted as a spe­cial weapon and doesn’t fea­ture on the weapon wheel. It will dis­patch en­e­mies in one sick­en­ing cleave, and is even ca­pa­ble of in­stantly killing tougher en­e­mies. As if that wasn’t enough, for ev­ery kill it also re­wards you with ad­di­tional ammo for your other weapons (which all use the same pro­jec­tiles). But all this power comes at a cost: the chain­saw now runs on fuel, and the tougher the en­emy, the more fuel you’ll use up in the process, clearly. When to break it out, and what to tar­get, is an­other strate­gic de­ci­sion to be made within the com­plex com­bat sys­tems hid­den be­neath what can feel like chaos on­screen.

“WE WANTED IT TO BE AS FAST AND AS FUN AND AS FLUID AS IT COULD BE, SO WE JUST KEPT PUSH­ING THAT BAR UP HIGHER AND HIGHER”

ABOVE SnapMap’s ex­ten­sive se­lec­tion of ob­jects, trig­gers and en­vi­ron­men­tal ef­fects are its nuts and bolts, but flex­i­ble script­ing sys­tems add cru­cial lay­ers.

RIGHT Por­tals can be de­stroyed, but your ef­forts won’t be pop­u­lar

TOP The chain­saw is a use­ful but grue­some tool, its dam­age por­trayed by a range of ex­trav­a­gant an­i­ma­tions.

LEFT Barons are faster and more manoeuvrable than they have any right to be, given their hulk­ing, hooved mass

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