A firewatchman’s lookout tower has all he could ever need – unless he needs the bathroom, in which case he’s two flights of stairs and a sprightly walk away from the outhouse. Henry should, by rights, be spending the majority of his time up here, checking for signs of fire. After the first night’s break-in, however, he seems to want to get out of there as often as possible. By the game’s end it’s used to signify his increasing agitation, the typewriter he brought to write thoughtful journal entries now being used for half-paranoid guesses at what might be going on outside, pinned up on the walls and windows. It’s a bit of a mess by the end, too. Come on, old chap, we know no one’s around, but where’s your pride?