While Rift and Vive rep­re­sent the cut­ting edge of VR, Chris Etches of Fourth­wall be­lieves that the tech’s flash­point will come from more mod­est hard­ware. “I think the Rift 2, when­ever that comes out – by which time we’ll all have more pow­er­ful PCs – will be a valid gam­ing plat­form in the same way that a suc­cess­ful con­sole would be,” he says. “But VR won’t have its Nin­tendo Wii mo­ment un­til… well, per­haps un­til Nin­tendo do VR. They could be the ones. Or per­haps what­ever HoloLens [above] fi­nally be­comes. Ev­ery­one went and bought a Wii for their gran be­cause they were told it was amaz­ing. That equiv­a­lent VR plat­form prob­a­bly doesn’t ex­ist yet, and I’m con­vinced it has to be stand­alone. Tech­nol­ogy-wise, we’re still way off be­ing able to de­liver that.”

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